Command & Capture — The Strategy Game
The Strategy Game

Same board. New depth. Zero luck.

2 Players 30–60 Min Ages 12+ Zero Randomness 8×8 Board
Discover the Game ↓

Chess Players,
Meet Your
Next Obsession.

You know the 8×8 board. You know the satisfaction of outthinking your opponent move by move. Command & Capture takes everything you love about chess — the spatial reasoning, the pure strategy, the zero-luck tension — and adds asymmetric civilizations, dual-state unit cards, ranged projectile attacks, and a Commander whose aura transforms the units around it.

Command Rome's disciplined formations or Egypt's precision ranged forces. Capture the enemy Commander or storm their Fortress to win. No dice. No randomness. Just strategy.

605MChess players worldwide
16Units per army
2States per unit

How the Game Works

01
Dual-State Units

Every unit card has two sides — two completely different sets of movement, capture, and blocking rules. Flipping between states costs your entire action for the turn. When you commit, you commit.

02
State Lock

A unit that flips must wait one full turn before it can flip back. You can't abuse both sides freely — every flip is a calculated risk with real consequences.

03
Ranged Projectile Fire

Archers in Volley state, Siege Equipment deployed, and Chariots in Strike state fire at range — attacking over units without moving. Range changes everything about board control.

04
Commander Aura

In Command State, adjacent allies each get an extra action per turn. In Fortify State, adjacent allies (except the Fortress) become immune to all captures. The Commander itself is never protected — always capturable.


Two Civilizations.
One Board.

Civilization I
ROME
Formation & Discipline
Legionnaire replaces Infantry — unlocks lateral movement when adjacent to allies, rewarding tight formations.
Methodical, wall-building playstyle. Rome rewards patience, coordination, and positional control.
Roman Fortress fires projectiles in all 8 directions. Disable it and step inside to win — or anchor your Commander's Fortify aura around it.
Civilization II
EGYPT
Speed & Precision
Chariot replaces Cavalry — in Strike state, fires up to 2 squares diagonally as a ranged projectile attack.
Fast, mobile, hit-and-run playstyle. Egypt rewards positional dominance and threat creation from range.
Egyptian Fortress fires in all 8 directions. Combined with Chariot ranged strikes, Egypt threatens from every angle simultaneously.


Two Ways to Win

⚔️
Capture the Commander

Hunt down and capture the enemy Commander. Every move is a calculation — protect yours, expose theirs. Both players hold the same dual win condition at all times.

🏰
Storm the Fortress

Every army fields a Fortress. Disable it with any attack, then move a unit into its square to win. The Fortress fires projectiles in all 8 directions while Active — a deadly second target to protect.

⏱️
Timed Mode

Optional: 60-minute game clock, 2-minute turn timer. Miss your turn and your opponent gets two actions. At time, the player with the most captured points wins. Tie? Sudden Death — next capture wins.


Built for the Biggest
Strategy Community on Earth

605MRegular chess players worldwideFIDE / YouGov
200M+Chess.com membersChess.com, April 2025
$15.8BGlobal board games market 2025Fortune Business Insights
28.4%Strategy games market shareMordor Intelligence, 2024

"In the U.S., more people play chess than tennis and golf combined."

— AGON / YouGov Research

About the Designer

S
Sam Lewman
Game Designer · Author · IT Professional
Grand Island, Nebraska

Sam Lewman is a game designer, IT professional, and published author from Grand Island, Nebraska. He is the creator of Command & Capture — a strategy game years in the making, built around one simple question: what would chess look like if it were designed today?

A lifelong chess player and strategic thinker, Sam set out to preserve everything that makes chess compelling — the zero-luck purity, the spatial depth, the one-move-changes-everything tension — while stripping away centuries of arbitrary convention. The result is a game with asymmetric civilizations, dual-state unit cards, and two ways to win, played on the board every strategic mind already knows.

Sam is also the author of The Life of Sam (2021), a memoir about faith, resilience, and personal transformation. That same spirit — of breaking things down to their core and rebuilding them into something true — runs through every decision in Command & Capture's design.

v0.7Current Version
2Civilizations
64Cards Illustrated

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